Package-level declarations
Types
Scope used by glfwApplication.
Direct3D render context for a Compose GLFW window.
Display server used by GLFW for a window.
Files dropped onto a Compose GLFW window.
File type filter shown by native file pickers.
Native file and folder picker for a Compose GLFW window.
Current host window.
Current host window, display, and renderer information.
Values available to content hosted in a GLFW window.
Metal render context for a Compose GLFW window.
OpenGL render context for a Compose GLFW window.
Renderer used to draw Compose content.
Backend-specific render context for a hosted Compose window.
Actions that custom text toolbar content can perform.
Composable content used to show text editing actions.
Host-specific options used when creating a GLFW window.
Describes how a window is placed on the screen.
Position of a window on screen in Dp.
Runtime state for a GLFW window.
Functions
Creates a pointer icon from an image.
Returns the dropped files carried by this event, or null if it is not a file drop event.
Adds a file drop target to this modifier chain.
Starts a Compose GLFW application and runs until the application exits.
Creates a WindowState that is remembered across compositions.
Composes a GLFW window in the current application composition.
Constructs an aligned WindowPosition.
Constructs an absolute WindowPosition from x and y.
Creates a state object that can be hoisted to control and observe window attributes.